player-movement

Community

Decouples input from AI with commands.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill details how the player character navigates the world, balancing direct manual control with autonomous AI routines via a Command Pattern to decouple input from behavior.

Core Features & Use Cases

  • Command-driven control: Uses IPlayerCommand to switch between manual input and autonomous actions (move, combat, interact).
  • NavMesh pathing integration: Commands leverage NavMeshAgent for pathing while preserving physics safety.
  • Fallback and cancelation: Manual input resumes when commands complete or are canceled, with combat lockout ensuring strategic pacing.

Quick Start

Explain how to enable the Command Pattern integration in the Player Movement system to switch between manual control and autonomous commands.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: player-movement
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#player-movement

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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