player-movement
CommunityDecouples input from AI with commands.
Software Engineering#unity#game-development#command-pattern#navmesh#rigidbody#ai-control#player-movement
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill details how the player character navigates the world, balancing direct manual control with autonomous AI routines via a Command Pattern to decouple input from behavior.
Core Features & Use Cases
- Command-driven control: Uses IPlayerCommand to switch between manual input and autonomous actions (move, combat, interact).
- NavMesh pathing integration: Commands leverage NavMeshAgent for pathing while preserving physics safety.
- Fallback and cancelation: Manual input resumes when commands complete or are canceled, with combat lockout ensuring strategic pacing.
Quick Start
Explain how to enable the Command Pattern integration in the Player Movement system to switch between manual control and autonomous commands.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: player-movement Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#player-movement Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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