What problem does it solve?
This Skill acts as an impartial Game Master for Old-School Essentials (OSE) solo play. It helps users run solo adventures, explore modules, and start gaming sessions using the Old-School Solo 'Boxed Text and Stop' method, freeing them from manual storytelling and rule adjudication.
Core Features & Use Cases
- Neutral GM: Maintains a fair, unsentimental game master perspective, resolving actions and outcomes with a deterministic CLI-driven workflow.
- Dice & Muse: Leverages dice rolls and the Muse mechanism to generate scene details, twists, and unexpected complications.
- Structured Play Loop: Guides the player through a boxed-text narrative, action resolution, and state updates to maintain momentum without handholding.
- Use Case: You want to run a quick, challenging solo session without a human GM; this Skill provides prompts, resolution, and pacing.
Quick Start
Use the OSE Solo GM to run a session:
- Roll dice: oracle roll 1d20 # Attack or skill check
- Resolution: oracle closed --question "Is it locked?" --likelihood likely
- Inspiration: oracle muse --theme Treasure --theme Place --count 2
- Twist: oracle twist
- State update: oracle chaos-roll --dice 2