What problem does it solve? Playtest feedback often arrives as scattered, unstructured notes that are hard to compare across sessions or act on. This Skill standardizes playtest feedback collection by generating a consistent report template and converting raw tester notes into structured, prioritized findings. ## Core Features & Use Cases - Template Generation: Produces a complete playtest report template covering session info, first impressions, gameplay flow, bugs, quantitative data, and top priorities. - Notes Analysis: Reads raw playtest notes, cross-references them with existing design documents, and fills the template with structured findings. - Design Conflict Detection: Flags playtest observations that conflict with stated design intent. - Use Case: After a game testing session for a Phaser-based simulation game, feed the tester's raw notes into the Skill to produce a structured report with severity-rated pain points and a prioritized list of the top three issues to fix. ## Quick Start Ask the assistant to create a new playtest report or analyze your existing playtest notes file into a structured report.