playtest-report

Generate and analyze structured playtest reports from raw notes.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill playtest-report-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: playtest-report
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/playtest-report
Command: npx skills add https://github.com/solace-ill/vector-flow --skill playtest-report-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Playtest feedback is often informal and scattered. This Skill generates a structured playtest report template or analyzes existing notes to produce consistent findings and actionable insights.

Core Features & Use Cases

  • New-template mode to generate a complete Playtest Report with sections for Session Info, Test Focus, Gameplay Flow, Bugs, and more.
  • Analyze mode to populate the template from raw notes and flag conflicts with design intent.
  • Phase-based workflow including design, balance, bug, and polish categorizations, plus optional Creative Director review integration.

Quick Start

Run the playtest-report skill with new to generate a blank template or analyze path-to-notes to populate it from raw notes.

Frequently Asked Questions about playtest-report

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I standardize scattered playtest feedback into a structured report?

To standardize playtest feedback, use the new-template mode to generate a structured report covering Session Info, Test Focus, and Gameplay Flow, or use analyze mode to populate it from raw notes.

Can I analyze raw playtest notes and flag conflicts with design intent?

Yes, you can analyze raw playtest notes by providing the path to your notes, which automatically populates the report template and flags any conflicts with your established design intent.

What is the best way to categorize gameplay feedback into design, balance, and bug phases?

The best way to categorize gameplay feedback is using the phase-based workflow, which automatically sorts raw notes into design, balance, bug, and polish categorizations for structured findings.

Do I need a frontmatter map in SKILL.md to generate a playtest report template?

Yes, you need a frontmatter map containing the name and description in SKILL.md to generate a playtest report template, while optional arguments and directories support scripts and assets.

Does the playtest report generation support Creative Director review integration?

Yes, the playtest report generation supports an optional Creative Director review integration, allowing you to append high-level feedback directly into the phased reporting workflow.