point-click-system

Community

UI-safe point-and-click navigation for RPGs.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Point-and-Click system solves the challenge of translating mouse-based targeting into reliable in-game navigation and combat decisions while preserving multiplayer authority and performance, by cleanly separating input interpretation from world execution.

Core Features & Use Cases

  • UI Layer Guard ensures clicks on the HUD do not clear selection and that targeting data flows to the navigation system.
  • Execution/Navigation Decoupling separates input handling from character movement so AI locomotion can drive actions in combat scenarios.
  • Interact-to-Navigate auto-navigates to an interactable outside its interaction zone and triggers interaction on arrival.
  • Multiplayer-ready design maintains server authority by routing movement through dedicated AI routines and minimal direct input coupling.

Quick Start

Click a target in the world to command your character to move via NavMesh and engage the chosen target using the Point-and-Click system.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: point-click-system
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#point-click-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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