poison-face

Place a bounded hazard source that taxes occupancy in a chosen lane.

Updated Apr 11, 2026
One-click install
npx skills add https://github.com/Hmbown/mmbnchips --skill poison-face
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: poison-face
Source: https://github.com/Hmbown/mmbnchips/tree/main/generated/codex/poison-face
Command: npx skills add https://github.com/Hmbown/mmbnchips --skill poison-face

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Poison Face gives Hermes a way to place a visible, stationary hazard that immediately taxes presence in a valuable lane, panel cluster, or resting pattern, creating ongoing pressure and forcing the opponent to relocate.

Core Features & Use Cases

  • Place a bounded hazard source in a chosen lane or panel cluster to create ongoing pressure.
  • Deter camping, stalling, or extended holding positions by taxing continued occupancy.
  • Codex compatibility: secondary Codex rendering of a hybrid battle-chip pattern with a shipping-now execution model.

Quick Start

Emplace a single visible poison source on the most valuable resting spot and identify the safe lane or next move after the target leaves.

Frequently Asked Questions about poison-face

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I place a persistent hazard to force opponents out of camping positions?

To place a persistent hazard, emplace a single visible poison source on the most valuable resting spot or lane to tax occupancy and force the opponent to relocate. This manipulates opponent pacing by creating ongoing pressure in bounded fields.

What is a persistent hazard used for in bounded battlefield zones?

A persistent hazard taxes opponent presence in valuable lanes or resting spots to create ongoing pressure. This mechanism forces movement from camping positions, pressuring key zones and manipulating opponent pacing within bounded fields.

How do I set up a poison hazard to pressure key zones?

To set up a poison hazard, emplace a single visible source on a chosen lane or panel cluster. Identify the safe lane or next move after the target leaves to maintain pressure and control the bounded field.

Does the poison-face hazard support Codex compatibility rendering?

Yes, the hazard supports Codex compatibility through secondary Codex rendering of a hybrid battle-chip pattern. This integration uses a shipping-now execution model to render the stationary hazard within the Codex system.

Can I use a stationary hazard to manipulate opponent pacing without additional dependencies?

Yes, you can place a bounded stationary hazard to manipulate opponent pacing without dependencies. The hazard source operates independently with clear location rules and occupancy effects to tax presence in valuable lanes.

What are the limitations of using a stationary hazard to pressure lanes?

Stationary hazards are limited to bounded fields with clear location rules and affect only one chosen panel cluster. They cannot track moving targets and require identifying the safe lane after the opponent leaves the taxed resting spot.