pool-module
OfficialFast, DI-enabled object pooling for Unity.
Software Engineering#unity#performance#async#dependency-injection#game-development#resource-management#object-pooling
Authorpunkfuncgames
Version1.0.0
Installs0
System Documentation
What problem does it solve?
PoolModule addresses the cost of frequent GameObject creation and destruction in Unity by providing a high-performance, DI-enabled object pool. It minimises allocations, reduces GC pressure, and ensures deterministic reuse of objects.
Core Features & Use Cases
- Deterministic O(1) returns and reuse of pooled objects
- DI integration via VContainer to wire services
- Event-driven lifecycle notifications using MessagePipe
- Async preloading to warm up pools
- IPoolable hooks for custom lifecycle behavior on get/return
Quick Start
Create a pool for a prefab and start requesting and returning objects as gameplay requires.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: pool-module Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#pool-module Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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