pool-module

Official

Fast, DI-enabled object pooling for Unity.

Authorpunkfuncgames
Version1.0.0
Installs0

System Documentation

What problem does it solve?

PoolModule addresses the cost of frequent GameObject creation and destruction in Unity by providing a high-performance, DI-enabled object pool. It minimises allocations, reduces GC pressure, and ensures deterministic reuse of objects.

Core Features & Use Cases

  • Deterministic O(1) returns and reuse of pooled objects
  • DI integration via VContainer to wire services
  • Event-driven lifecycle notifications using MessagePipe
  • Async preloading to warm up pools
  • IPoolable hooks for custom lifecycle behavior on get/return

Quick Start

Create a pool for a prefab and start requesting and returning objects as gameplay requires.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pool-module
Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#pool-module

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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