port-gpui

Generate D3D11-compatible ZapUI skeletons and visual parity reports for GPUI examples.

Updated Feb 7, 2026
One-click install
npx skills add https://github.com/arya-s/zapui --skill port-gpui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: port-gpui
Source: https://github.com/arya-s/zapui/tree/main/.pi/skills/port-gpui
Command: npx skills add https://github.com/arya-s/zapui --skill port-gpui

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Port existing GPUI Rust examples to ZapUI Zig, enabling side-by-side rendering demonstrations and performance parity checks.

Core Features & Use Cases

  • GPUI-to-ZapUI porting workflow with skeleton generation, build integration, and rendering pipeline alignment.
  • Visual comparison workflow including a dedicated report with screenshots and diffs.
  • Use case: port a GPUI example to ZapUI and verify rendering parity against the original.

Quick Start

Generate a D3D11-compatible ZapUI port skeleton for a GPUI example by specifying the example name.

Frequently Asked Questions about port-gpui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I port a GPUI application to ZapUI with D3D11 rendering?

To port a GPUI application to ZapUI, you generate a D3D11-compatible ZapUI skeleton in Zig, integrate the build steps, and verify visual parity against the original rendering output. This workflow enables side-by-side rendering demonstrations for Windows-based porting scenarios.

Can I verify rendering parity between GPUI and ZapUI using visual comparison?

Yes, visual comparison verifies rendering parity between GPUI and ZapUI by generating a dedicated report with screenshots and diffs. This workflow ensures side-by-side rendering demonstrations and performance parity checks for D3D11-aligned porting scenarios on Windows.

Does ZapUI support Windows-based D3D11 rendering pipelines for GPUI porting?

Yes, ZapUI supports Windows-based D3D11 rendering pipelines for GPUI porting scenarios. The port requires a D3D11 rendering alignment and a Zig-based ZapUI skeleton to execute the build and test steps needed to verify rendering parity.

What is the best way to generate a ZapUI skeleton for a GPUI example?

The best way to generate a ZapUI skeleton for a GPUI example is by specifying the example name to produce a D3D11-compatible Zig port. This skeleton integrates with the build system and supports visual comparison workflows to verify rendering parity.

Do I need Zig to port GPUI examples to ZapUI?

Yes, you need Zig to port GPUI examples to ZapUI because the porting workflow requires a Zig-based ZapUI skeleton. This skeleton integrates with the D3D11 rendering pipeline and supporting build steps to verify rendering parity on Windows.

Why does my GPUI to ZapUI port fail to achieve D3D11 rendering parity?

Failing to achieve D3D11 rendering parity during a GPUI to ZapUI port indicates missing alignment in the rendering pipeline or incomplete build and test steps. The workflow requires a D3D11 rendering alignment and a Zig-based ZapUI skeleton to verify visual parity.