Power Bloc Names
CommunityConsistent power bloc naming for Victoria 3 mods.
Content & Communication#localization#modding#game-mod#victoria-3#power_bloc_names#conditional-naming#identity-triggers
Authormattia2110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Power bloc naming in Victoria 3 mods is complex and error-prone; this guide helps mod authors define clear, conditional power bloc names for the game to use across identities, laws, cultures, geography, and relationships.
Core Features & Use Cases
- Provides structured rules for naming power blocs based on identity, culture, geography, and alliances to ensure deterministic naming decisions.
- Assists modders in creating, editing, or reviewing files in common/power_bloc_names/*.txt, with guidance on ordering, triggers, and localization integration.
- Use Case: When adding a new geopolitical bloc name that must adapt to leader identity and regional context, place a specific rule above fallback names and update localization keys accordingly.
Quick Start
Review nearby vanilla power bloc name rules, add a new identity-specific rule above generic fallbacks, and update the localization key accordingly.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Power Bloc Names Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#power-bloc-names Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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