prefab-architecture
OfficialMaster prefab architecture decisions for Unity.
Software Engineering#architecture#unity#decision-framework#variant#scriptableobject#prefab#nested-prefab
AuthorTheArcForge
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a structured decision framework to help Unity developers pick the right prefab architecture (separate prefabs, prefab variants, or ScriptableObject configs) and define clear override strategies for nested structures, reducing guesswork and rework.
Core Features & Use Cases
- Decision tree guidance: a practical tree to decide between separate prefabs, prefab variants, or data-driven configurations.
- Nested prefab guidance: rules for when to nest or flatten components to minimize conflicts and maintenance burden.
- Override strategy and workflow: guidelines for creating, propagating, and documenting overrides across variants with minimal disruption.
- Use Case: apply the framework to a weapon family with multiple variants, ensuring consistent editing and efficient updates.
Quick Start
Apply the decision framework to your current prefab family by selecting the appropriate structure and implementing it in your Unity project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: prefab-architecture Download link: https://github.com/TheArcForge/UniClaude/archive/main.zip#prefab-architecture Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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