prefab-workflow
OfficialFast prefab creation, edits, and variants.
AuthorTheArcForge
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Prefabs are central to Unity workflows, but creating, editing, and versioning them across scenes and variants can be error-prone and time-consuming. This skill provides a clear, repeatable sequence for saving scene objects as prefabs, editing components, crafting variants, and applying changes back to the base prefab.
Core Features & Use Cases
- Create a prefab from scene objects and save it to a target path.
- Edit a prefab's properties atomically or via a session that edits multiple components.
- Create and manage prefab variants, including applying overrides to variants and syncing with the base prefab.
- Instantiate prefabs into a scene and rewire references as needed.
Quick Start
Open your scene, select the object, and save it as a prefab at the target asset path.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: prefab-workflow Download link: https://github.com/TheArcForge/UniClaude/archive/main.zip#prefab-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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