probe-entity-scan
OfficialScan live Deadlock entities with ARC Probe.
System Documentation
What problem does it solve?
Scanning live game state in Deadlock is challenging due to dynamic offsets and scattered pointers. This Skill provides a guided workflow to locate the local player, enumerate the entity list, read essential player data, and build corresponding structs in the ARC Probe GUI for real-time inspection.
Core Features & Use Cases
- Live entity discovery: Connect to ARC Probe bridge and resolve the CGameEntitySystem, read the entity list, and identify players, NPCs, and controllers.
- Local player reconstruction: Read local player data such as health, life state, position, and team, and build a C++-style struct in the GUI for drill-down analysis.
- Dynamic offset handling: Use the latest schema dump and optional pattern scans to re-derive offsets when patches change, ensuring the tool stays in sync with game updates.
- Guided validation: Validate pointers and data integrity before visualizing in the GUI to prevent stale or invalid reads.
Quick Start
Start ARC Probe, ensure the bridge is listening on port 9996, inject probe-shell.dll into the Deadlock process, and scan the live entity list to build the LocalPlayer and related entity structs in the GUI.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: probe-entity-scan Download link: https://github.com/vzco/arc-probe/archive/main.zip#probe-entity-scan Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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