probuilder-flip-normals
CommunityReverse faces in ProBuilder meshes to create interior spaces or fix inverted normals.
System Documentation
What problem does it solve?
The probuilder-flip-normals skill solves the issue of reversing the normal direction of selected faces in a ProBuilderMesh, which is useful for creating interior spaces from the inside of a cube or fixing inverted faces produced by other operations.
Core Features & Use Cases
- Flip Selected Faces: Reverse the normal direction of selected faces to create interior spaces.
- Fix Inverted Normals: Correct inverted faces resulting from other operations.
- Use Case: For example, a cube can be used to model a room. The
probuilder-flip-normalsskill can flip the outer faces inside-out to represent the room's interior.
Quick Start
To reverse the normals of a specific face in a ProBuilder mesh named 'myMesh', you can run: unity-mcp-cli run-tool probuilder-flip-normals --input '{"gameObjectRef": "myMesh", "faceIndices": [5], "faceDirection": ""}'
Dependency Matrix
Required Modules
None requiredComponents
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: probuilder-flip-normals Download link: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/archive/main.zip#probuilder-flip-normals Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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