procedural-animation-assets
CommunityMake Blender assets procedurally animatable for game engines.
AuthorLadvien
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive framework for creating procedurally animatable assets directly in Blender, simplifying the process of generating dynamic motion for games.
Core Features & Use Cases
- Procedural Animation: Offers a suite of techniques for making any Blender-modeled asset procedurally animatable.
- Flexible Workflow: Supports various methods such as morph targets, skeletal drivers, vertex shaders, physics, and more, based on asset specifics.
- In-engine Processing: Provides tools to import assets and apply the animations directly within the game engine, ensuring compatibility and performance.
Quick Start
Convert an existing asset in Blender to a procedurally animated model. Choose a technique (e.g., morph targets) and follow the steps outlined in the guide to achieve dynamic movement in the target game engine.
Dependency Matrix
Required Modules
bpygltfnumpyscipymatplotlib
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: procedural-animation-assets Download link: https://github.com/Ladvien/skillz/archive/main.zip#procedural-animation-assets Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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