What problem does it solve? Creating individual 3D props for a game world often produces meshes with baked-in scene context, wrong polycounts, or assets left unimported. This Skill standardizes the prompt shape, polycount targeting, and import wiring so a single static prop lands cleanly in the scene on the first attempt. ## Core Features & Use Cases - Prompt Engineering for Isolated Meshes: Enforces the isolated object and white background prompt clauses so generated props contain no baked-in tables, floors, or scene geometry. - Polycount Targeting: Maps use cases (hero prop, background prop, cinematic showcase) to explicit target_polycount values passed to summer_generate_3d, preventing 30k-tri background barrels. - Import and Scene Wiring: Imports the generated GLB via summer_import_asset_by_id into res://assets/models/ and places it under a named parent node with an explicit scenePath, then saves the scene. - Use Case: Ask for a viking axe; the Skill searches existing assets first, generates a ~5k-tri mesh via the Hunyuan model, imports it as viking_axe.glb, and places it at ./World/Props/VikingAxe in main.tscn. ## Quick Start Ask the agent to generate a wooden treasure chest prop and place it in the current scene.