One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill prototype-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: prototype
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/prototype
Command: npx skills add https://github.com/easonlao/jiazi-game --skill prototype-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It solves the problem of uncertainty in whether a game concept or mechanic will work, by helping you validate the core question quickly with a timeboxed, throwaway implementation and an evidence-based report.

Core Features & Use Cases

  • Rapid question-driven prototyping: Establishes a clear prototype question via review mode and the provided concept description to prevent aimless experimentation.
  • Context-aware implementation: Reads project context from CLAUDE.md to ensure the prototype aligns with the current engine/language stack while keeping prototype code isolated from production.
  • Evidence-based decision reporting: Produces a structured Prototype Report with hypothesis, approach, measurable metrics, and a recommendation (PROCEED / PIVOT / KILL), optionally escalating to a creative-director review in full mode.

Use case: You want to validate a new turn-based trading mechanic in jiazi-game without committing production time—this skill generates a focused prototype, measures how it feels/behaves, and recommends the next step.

Quick Start

Run the prototype skill with the concept description and choose review mode lean (for speed) by passing the command: prototype "Describe the mechanic and the core question to validate" --review lean.

Frequently Asked Questions about prototype

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate a game mechanic before committing to full production?

Game prototyping isolates new mechanics in a throwaway implementation to test a specific hypothesis, collecting observable metrics to produce an evidence-based decision report with a clear proceed, pivot, or kill recommendation.

What is timeboxed iteration in game prototyping?

Timeboxed iteration is a rapid prototyping approach that enforces strict time limits on throwaway implementations to test a clear hypothesis, preventing aimless experimentation and ensuring focused mechanic validation before production effort.

How do I generate an evidence-based recommendation for a new game concept?

You generate an evidence-based recommendation by running a focused prototype, measuring observable metrics during testing, and outputting a structured Prototype Report that advises whether to proceed, pivot, or kill the concept.

Does game prototyping work without a CLAUDE.md project context file?

Game prototyping requires reading project context from a CLAUDE.md file to align the prototype with your current engine and language stack, so running it without this file prevents proper context-aware implementation and code isolation.

When should I not use throwaway prototypes for mechanic validation?

You should avoid throwaway prototypes when you lack a clear hypothesis to test, because the workflow relies on question-driven prototyping to prevent aimless experimentation and requires measurable metrics to inform a proceed, pivot, or kill decision.

Can I use rapid prototyping to prepare a GDD handoff for a creative director review?

Rapid prototyping can escalate to a creative-director review in full mode, producing a structured Prototype Report containing the hypothesis, approach, measurable metrics, and a recommendation suitable for GDD handoff and production planning.