publish-step2

Generate murder-mystery rule sets with phase structure, evidence rules, and disclosure matrices.

Updated May 20, 2026
One-click install
npx skills add https://github.com/kuro0107/madamisu-skills --skill publish-step2
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: publish-step2
Source: https://github.com/kuro0107/madamisu-skills/tree/main/plugins/madamisu/skills/publish-step2
Command: npx skills add https://github.com/kuro0107/madamisu-skills --skill publish-step2

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It turns your murder-mystery scenario draft into a complete, playable rule set by designing phases, evidence flow, win conditions, and an information disclosure matrix.

Core Features & Use Cases

  • Phase & time allocation design: Builds a phase structure grounded in the standard phase template and difficulty time ranges.
  • Evidence presentation & acquisition rules: Specifies when evidence is distributed, how it’s shown, and how players obtain it.
  • Victory/ending logic & disclosure matrix: Defines per-character goals, ending branching conditions, and who receives each information item across phases.
  • Feedback-based incremental updates: When feedback is provided, updates only the touched parts without rewriting the whole design.

Quick Start

Run publish-step2 on your scenario input directory to generate publish/v{PUBLISH_V}/02_game_design.md and publish/v{PUBLISH_V}/02_info_disclosure_matrix.md.

Frequently Asked Questions about publish-step2

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design fair rules and an information disclosure matrix for a murder mystery game?

To design murder mystery rules, this skill generates phase structures, evidence distribution rules, victory branching, and an information disclosure matrix based on your scenario inputs and difficulty rubrics.

What is the best way to structure phases and time allocation for a murder mystery scenario?

Phase and time allocation structure is built using a standard phase template grounded in difficulty time ranges, ensuring balanced gameplay flow and appropriate evidence distribution across each stage.

How do I update game balancing rules without rewriting the entire murder mystery design?

You can update murder mystery game balancing rules incrementally by providing feedback, which selectively modifies only the touched phase or evidence rules without rewriting the whole design markdown.

Can I automate the generation of victory conditions and evidence presentation rules for my scenario?

Yes, you can automate rule generation by running this skill on your scenario input directory to produce markdown files specifying per-character goals, ending logic, and evidence acquisition rules.

Do I need specific scenario requirements and difficulty rubrics before designing murder mystery rules?

Yes, designing murder mystery rules requires reading scenario inputs and loading difficulty and phase-design rubrics beforehand to properly coordinate the generation of the game design markdown outputs.