Pulse

Review UI motion feedback and output structured improvement reports.

Updated Mar 5, 2026
One-click install
npx skills add https://github.com/artosetrov/iron-fist-arena-backend --skill pulse-artosetrov
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Pulse
Source: https://github.com/artosetrov/iron-fist-arena-backend/tree/main/.claude/skills/pulse
Command: npx skills add https://github.com/artosetrov/iron-fist-arena-backend --skill pulse-artosetrov

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Pulse addresses the lack of tactile and visual feedback in UI, ensuring interactions feel responsive and alive.

Core Features & Use Cases

  • Responsiveness evaluation: immediate visual feedback on taps.
  • Animation rules enforcement: no scale grow/shrink animations; use opacity for feedback; stop repeatForever on onDisappear; prefer animation(_, value:) over withAnimation(); cap damage popups; tap glow only when interacted.
  • Transition quality: assess smooth screen transitions; modal detents; avoid layout shifts; skeleton-to-content transitions.
  • Reward juice and feedback: ensure anticipation and themed celebrations; adjust rarity or achievements for rewards; handle currency updates and unlocks.
  • Performance considerations: use compositingGroup/drawingGroup appropriately; minimize unnecessary animations; optimize for mobile.

Quick Start

Ask Pulse to review your app's current motion feedback and output a structured report with actionable improvements.

Frequently Asked Questions about Pulse

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I improve UI micro-interactions and visual feedback for mobile app responsiveness?

Improve UI micro-interactions by standardizing motion feedback. You can evaluate tap responsiveness, enforce animation rules like using opacity instead of scale animations, and optimize transition quality across mobile apps, dashboards, and games.

What animation rules should I enforce to standardize motion feedback in my app?

Standardize motion feedback by enforcing rules: avoid scale grow/shrink animations, use opacity for tap feedback, stop repeatForever on onDisappear, prefer animation(_, value:) over withAnimation(), cap damage popups, and restrict tap glow to interacted elements.

How do I evaluate transition quality and layout shifts in onboarding and navigation screens?

Evaluate transition quality by assessing smooth screen transitions, verifying modal detents, avoiding layout shifts, and reviewing skeleton-to-content transitions specifically across onboarding, navigation, and interaction-heavy screens.

Can I review reward juice and themed celebrations for game UI using motion feedback standards?

Review reward juice and feedback for game UI by ensuring anticipation and themed celebrations, adjusting rarity or achievements for rewards, and handling currency updates and unlocks to standardize motion feedback in interaction-heavy games.

What performance considerations matter when optimizing mobile app animations and transitions?

Optimize mobile app animations by using compositingGroup or drawingGroup appropriately, minimizing unnecessary animations, and ensuring performance considerations are met to maintain smooth motion feedback without degrading responsiveness.