puzzle-design

Extract puzzle and secret entities from narrative text for game design.

Updated Jan 17, 2026
One-click install
npx skills add https://github.com/bivex/loreSystem --skill puzzle-design
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: puzzle-design
Source: https://github.com/bivex/loreSystem/tree/main/.claude/skills/puzzle-design
Command: npx skills add https://github.com/bivex/loreSystem --skill puzzle-design

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the identification and extraction of various puzzle, secret, and trap elements from narrative text, making it easier to integrate these into game design documentation.

Core Features & Use Cases

  • Entity Extraction: Identifies and extracts specific game design elements like hidden paths, riddles, traps, and mysteries.
  • Domain Expertise: Provides structured information on puzzle types, difficulty scaling, and hint systems.
  • Use Case: A game writer can use this Skill to analyze a chapter of their story and automatically list all potential puzzles, secrets, and traps mentioned, along with their descriptions and types.

Quick Start

Use the puzzle-design skill to extract all puzzle and secret entities from the provided narrative text.

Frequently Asked Questions about puzzle-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I extract puzzles and secrets from narrative text for game design?

The Skill analyzes your story content to identify game design elements like hidden paths, riddles, traps, and mysteries, detailing their types, solutions, and difficulty scaling for puzzle extraction.

What types of puzzle entities can I identify in my game story?

You can identify riddles, traps, hidden paths, and mysteries. The extraction details their descriptions, solutions, and difficulty scaling for game design documentation.

Can I use this to analyze narrative text for difficulty scaling and hint systems?

Yes, the Skill provides structured information on puzzle types and difficulty scaling, analyzing narrative text to extract hidden elements and detail hint systems for game design.

Does parsing traps and hidden paths from a story require specific domain expertise?

Parsing traps and hidden paths requires domain expertise in puzzle design and secret integration. The Skill automates this identification to help game writers list potential puzzles from story chapters.

What is the best way to automate listing riddles and mysteries from a story chapter?

The best way is using entity extraction on narrative text to automatically identify puzzle, secret, and trap elements, providing structured descriptions and types for game design.