qol-world-canvas

Official

Coordinate world-space UI and dive targets.

Authorqol-tools
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill helps developers manage and render a spatial World Canvas in qol-tray, coordinating DiveTargets with trait-driven behavior and world navigation across the codebase.

Core Features & Use Cases

  • DiveTarget trait orchestration: declare and apply traits to divables to control confinement, previews, and atmosphere.
  • World navigation and dive stack: push and pop dive frames as users enter or exit world spaces.
  • Renderer integration: components such as WorldViewport.js, PeripheralPreview.js, and AtmosphereLayer.js render trait-driven visuals and atmospheres.
  • Styles and assets: include CSS for peripheral previews and atmosphere presets to create a cohesive UI experience.
  • Plugin spatial layout: support for plugin-trait overrides and central trait registry as a bridge to external plugins.

Quick Start

Review and customize the world canvas features by inspecting the WorldViewport, PeripheralPreview, and AtmosphereLayer implementations in the codebase.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: qol-world-canvas
Download link: https://github.com/qol-tools/qol-skills/archive/main.zip#qol-world-canvas

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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