quick-game

Scaffold a playable game prototype with a core loop using Phaser 2D or Three.js 3D templates.

307|37|Updated Jan 28, 2026
One-click install
npx skills add https://github.com/PlayableIntelligence/game-creator --skill quick-game
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-game
Source: https://github.com/PlayableIntelligence/game-creator/tree/main/skills/quick-game
Command: npx skills add https://github.com/PlayableIntelligence/game-creator --skill quick-game

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Rapidly scaffold and implement a playable game prototype with no assets, design, audio, deploy, or monetize, so you can get something on screen fast.

Core Features & Use Cases

  • Scaffold a complete playable prototype using either Phaser 2D or Three.js 3D templates.
  • Implement a focused core loop: input, movement, a fail condition, scoring, and a restart flow.
  • Iterate quickly with guided steps like /add-assets, /design-game, /add-audio, /game-deploy, and /monetize-game.

Quick Start

Run /quick-game 2d asteroid-dodge to scaffold a 2D playable prototype and start the dev server.

Frequently Asked Questions about quick-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prototype a playable game fast without any assets?

Scaffolding a playable game prototype quickly requires no external assets or polish. You can generate a minimal core loop with input, movement, scoring, and restart flows using either Phaser 2D or Three.js 3D templates to get a working screen immediately.

Can I use Three.js for 3D game prototypes or is it only for Phaser 2D?

Yes, you can use Three.js for 3D game prototypes as well as Phaser for 2D. The scaffolding process supports both Three.js 3D and Phaser 2D templates to implement your playable prototype's core loop, allowing you to select the engine that fits your concept.

What is the best way to rapidly iterate on a tweet-inspired game concept?

The best way to rapidly iterate on a tweet-inspired game concept is to scaffold a focused core mechanic with keyboard or touch input. This lets you quickly implement a working game screen, paving the way for later enhancements like adding assets, audio, or deployment.

How do I add audio and assets to a minimal game prototype after scaffolding?

After scaffolding a minimal game prototype, you can add audio and assets by following guided iteration steps like /add-assets and /add-audio. These commands help you progressively enhance the working prototype without needing to rebuild the initial core loop.

Does scaffolding a game prototype with this method include monetization or deployment?

Scaffolding a game prototype with this method does not initially include monetization or deployment. The primary goal is getting a working core loop on screen rapidly, but it paves the way for later enhancements through guided steps like /game-deploy and /monetize-game.