R-DOS Graphics Skill

Implement sixel graphics and retro effects in the R-DOS terminal.

7|Updated May 26, 2015
One-click install
npx skills add https://github.com/thrashr888/QDOS --skill r-dos-graphics-skill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: R-DOS Graphics Skill
Source: https://github.com/thrashr888/QDOS/tree/main/.claude/skills/rdos-graphics
Command: npx skills add https://github.com/thrashr888/QDOS --skill r-dos-graphics-skill

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires ratatui-image, image, sixel-rs, rodio, resvg, usvg, tiny-skia, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill enables the creation and display of rich graphical content, including pixel art, game assets, and visual elements, directly within a compatible terminal environment using sixel graphics.

Core Features & Use Cases

  • Pixel Art Editing: Create and modify pixel-based images with tools like Pencil, Brush, and Eraser.
  • Image Display: Render PNG, GIF, and BMP images in the terminal.
  • Vector Graphics Rendering: Convert SVG and 3D wireframe models into rasterized images for terminal display.
  • Retro Aesthetics: Apply CRT scanline and phosphor glow effects for an authentic vintage look.
  • Use Case: Design a custom splash screen for your R-DOS application or create in-game sprites that are visible directly in your terminal.

Quick Start

Use the rdos-graphics skill to load and display the image file 'logo.png' in your terminal.

Frequently Asked Questions about R-DOS Graphics Skill

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I render pixel art and SVG images directly in my terminal?

Yes, you can display PNG, GIF, and BMP images in your terminal. This Skill leverages Sixel, Kitty, and iTerm2 graphics protocols to render raster images directly, converting SVG and 3D wireframes into viewable rasterized formats.

How do I add retro CRT scanlines and phosphor bloom effects to terminal graphics?

You can add retro CRT scanlines and phosphor bloom effects to terminal graphics by applying the built-in visual filters provided by this Skill. These effects simulate authentic vintage display aesthetics directly during the image rendering process.

Does this terminal graphics tool require sixel protocol support?

Yes, displaying graphics with this tool requires a terminal that supports sixel, Kitty, or iTerm2 protocols. It integrates these terminal graphics protocols to render pixel art and rasterized vector images directly within the R-DOS terminal environment.

Can I create custom game sprites and pixel art using a terminal editor?

Yes, you can create custom game sprites and pixel art using the Q-PAINT editor included in this Skill. It provides Pencil, Brush, and Eraser tools to design and modify pixel-based images directly within your terminal environment.