r3f-animation

Orchestrate frame-driven animations for React Three Fiber objects and scenes.

108|7|Updated Jan 20, 2026
One-click install
npx skills add https://github.com/EnzeD/r3f-skills --skill r3f-animation-enzed
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: r3f-animation
Source: https://github.com/EnzeD/r3f-skills/tree/main/skills/r3f-animation
Command: npx skills add https://github.com/EnzeD/r3f-skills --skill r3f-animation-enzed

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides practical patterns and examples to implement smooth animations in React Three Fiber using useFrame, useAnimations, and spring-based motion, reducing boilerplate and accelerating iteration.

Core Features & Use Cases

  • Demonstrates frame-based animation with useFrame for per-frame updates.
  • Shows how to control GLTF animations using useAnimations and mixers.
  • Includes spring-based motion examples via react-spring three for physics-inspired movement.
  • Useful for prototyping interactive 3D scenes, animated UI in 3D, and procedural motion.

Quick Start

Create a rotating cube using useFrame and useAnimations in a simple Canvas scene.

Frequently Asked Questions about r3f-animation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate objects in React Three Fiber using useFrame?

To animate objects in React Three Fiber, use the useFrame hook to execute per-frame updates, allowing you to directly mutate object properties like rotation and position within the render loop for smooth procedural motion.

What is the best way to play GLTF animations in an R3F scene?

Playing GLTF animations in an R3F scene is best handled by the useAnimations hook, which manages animation mixers and allows you to trigger and control embedded clips from loaded GLTF models.

Can I use spring physics for 3D animations in React Three Fiber?

You can apply spring physics to 3D animations in React Three Fiber by integrating react-spring three, which provides physics-inspired movement for interactive 3D UI and procedural scene transitions.

Does this approach work with Drei for interactive 3D experiences?

Yes, these frame-driven animation patterns integrate directly with Drei and React Three Fiber, enabling you to build interactive 3D experiences with reduced boilerplate for rapid prototyping.

When do I need useFrame versus useAnimations for threejs scenes?

You need useFrame for continuous procedural motion like rotating objects, whereas useAnimations is specifically for playing back baked GLTF animation clips within your threejs scenes.