rdc-analyst

Analyze capture artifacts to reconstruct render passes and resource dependencies.

15|5|Updated Mar 5, 2026
One-click install
npx skills add https://github.com/haolange/RDC-Agent-Frameworks --skill rdc-analyst
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: rdc-analyst
Source: https://github.com/haolange/RDC-Agent-Frameworks/tree/main/analyzer/common/skills/rdc-analyst
Command: npx skills add https://github.com/haolange/RDC-Agent-Frameworks --skill rdc-analyst

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides a stable intake and scoping interface for graphics capture analysis, helping users and the analyzer framework distinguish analytical reconstruction requests from debugging tasks and converge on clear inputs and expected outputs.

Core Features & Use Cases

  • Intake normalization: Confirm the capture type, available artifacts, and required analysis granularity.
  • Output scoping: Determine whether the user needs pass graphs, dependency chains, module abstractions, or knowledge entries.
  • Use Case: Given a GPU frame capture, structure the request to reconstruct render passes, map resource lifetimes, and generate a reusable pass graph that aids renderer investigation and documentation.

Quick Start

Ask the analyzer to intake the capture by stating the capture artifacts, the desired deliverables such as pass graph and dependency chain, and any constraints or priorities.

Frequently Asked Questions about rdc-analyst

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I reconstruct render passes from a GPU frame capture?

Reconstructing render passes from a GPU frame capture involves analyzing capture artifacts to map resource lifetimes and pass relationships. This skill structures the request to generate a reusable pass graph that aids renderer investigation and documentation.

What is graphics capture analysis and when do I need dependency tracing?

Graphics capture analysis examines GPU capture artifacts to reconstruct rendering pass and resource relationships. You need dependency tracing when mapping resource lifetimes and generating structured pass graphs to create reusable render knowledge for investigation workflows.

Can I generate a dependency chain from capture artifacts for documentation?

Yes, you can generate a dependency chain from capture artifacts. By stating your capture artifacts and desired deliverables, the analyzer scopes the output to produce dependency chains, pass graphs, and module abstractions suitable for renderer documentation.

What's the best way to structure a request for render pass reconstruction?

The best way to structure a request for render pass reconstruction is to state your capture artifacts, specify desired deliverables like pass graphs or dependency chains, and outline any constraints. This allows the analyzer to normalize intake and determine output scope.

Does the analyzer require specific input types for capture analysis?

Yes, the analyzer validates input types during the intake normalization process. You must provide graphics capture artifacts and confirm the capture type, available artifacts, and required analysis granularity to successfully reconstruct rendering passes.