reactive-av

Enable real-time reactive audio-visual visualization within JUCE WebView plugins.

3|Updated Feb 18, 2026
One-click install
npx skills add https://github.com/joshband/LocusQ --skill reactive-av
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: reactive-av
Source: https://github.com/joshband/LocusQ/tree/main/.codex/skills/reactive-av
Command: npx skills add https://github.com/joshband/LocusQ --skill reactive-av

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Reactive visualization behavior must respond to audio features and physics state in real time, enabling engaging, data-driven visuals for JUCE WebView plugins.

Core Features & Use Cases

  • Real-time feature extraction, normalization, mapping, and rendering layers that drive visuals.
  • Deterministic mappings with smoothing, deadbands, and stable framing to minimize jitter.
  • Workflow guidance for QA, performance, and multi-host compatibility across WKWebView and WebView2.

Quick Start

Run a sample scene that feeds audio features and physics state into the visualization pipeline to observe reactive visuals in real time.

Frequently Asked Questions about reactive-av

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create real-time audio-reactive visuals in a JUCE plugin?

To create real-time audio-reactive visuals in a JUCE plugin, you route audio features and physics state through a visualization pipeline handling extraction, normalization, mapping, and rendering inside JUCE WebView components.

Does JUCE WebView support real-time audio visualization across different platforms?

Yes, JUCE WebView supports real-time audio visualization across platforms by hosting reactive visuals in WKWebView and WebView2, ensuring multi-host compatibility for standalone apps and audio plugins.

How do I reduce jitter when mapping audio features to visual elements?

To reduce jitter when mapping audio features to visual elements, apply deterministic mappings with smoothing, deadbands, and stable framing techniques provided in the visualization pipeline.

What is the best way to structure a reactive audio-visual workflow in JUCE?

The best way to structure a reactive audio-visual workflow in JUCE is using a modular pipeline that separates feature extraction, normalization, mapping, and rendering to meet deterministic runtime performance targets.

How do I test audio-reactive visualization performance for JUCE WebView plugins?

You test audio-reactive visualization performance for JUCE WebView plugins by running a sample scene that feeds audio features and physics state into the pipeline, using provided workflow guidance for QA and performance checks.