What problem does it solve? Turning a video concept into reusable, verifiable motion graphic assets requires coordinating visual language, component code, deterministic animation, and timeline placement; this Skill provides the complete production chain so graphics are built once, verified, and reused across timelines, World canvases, and AI short films. ## Core Features & Use Cases - Concept-to-Asset Pipeline: Define a viewer job, choose a visual grammar and surface (React, R3F, or HTML), then build components via recut.motion-graphic.create/revise into verified assets. - Deterministic Animation: Author GSAP Timeline-based animations that are pure functions of time, with build-time scanning that rejects wall-clock sources like Math.random or setTimeout. - Placement & Verification: Hand off verified assets to consumers via timeline.placeComponents, then validate against actual settled frames with protected-region rules for faces, subtitles, and logos. - Use Case: Given a talking-head video, create a lower-third speaker label and a full-screen chapter title as reusable components, place them on the timeline, and confirm readability at 1080p before batch-extending the same visual form. ## Quick Start Ask the agent to create a motion graphic for the current video by describing the viewer job, target canvas size, and where it should appear on the timeline.