references/motion

Decides how on-screen elements move, settle, and breathe in video compositions.

38|4|Updated Jul 29, 2026
One-click install
npx skills add https://github.com/6174/recut --skill references-motion-6174
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: references/motion
Source: https://github.com/6174/recut/tree/main/service/skills/recut-director/references/motion
Command: npx skills add https://github.com/6174/recut --skill references-motion-6174

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Video creators and AI agents often produce motion design that feels cheap or inconsistent: elements enter at random speeds, animations repeat the same trick, and key information never gets a readable settled moment. This Skill provides an authoritative decision framework for element motion so every animation choice follows a unified motion voice. ## Core Features & Use Cases - Motion Voice Selection: Defines a brand-level motion voice using energy and tone axes, with preset tables covering fintech, luxury, sports, consumer, health, and community categories including entrance duration, easing feel, overshoot, and squash values. - One-Action-Per-Shot Discipline: Enforces a single dominant motion per beat, non-linear easing, physical metaphors for group entrances, and mandatory settle-and-breathe holds before cuts. - Motion Graphics Governance: Specifies the four decisions (content, timing, form and placement, background) for lower-thirds, quote cards, diagrams, and chapter cards, plus reuse boundaries and readability thresholds. - Use Case: When directing a product promo video, use this Skill to pick a motion voice preset, decide how each title card and data graphic enters and settles, and verify that key information holds at least one second before the next cut. ## Quick Start Use the motion reference skill to decide the motion voice and entrance timing for the title cards in my product promo video.

Frequently Asked Questions about references/motion

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I choose animation timing for video title cards?▼

Select a motion voice preset based on your brand's energy and tone, then apply its entrance duration, easing feel, overshoot, and squash values. Professional fintech content uses roughly 0.7 seconds with no bounce, while playful consumer content uses about 0.9 seconds with visible rebound.

What is a motion voice in video motion design?▼

A motion voice is a unified set of animation parameters defined by two axes: energy (low to high) and tone (serious to playful). One brand uses one voice across the entire video, covering entrances, transitions, and settle rhythms, because mixing two voices reads as an inconsistent patchwork.

How long should text stay on screen before cutting?▼

Key information elements such as titles, brand wordmarks, and numbers must hold still for at least one second after settling before a cut. Batch element entrances should leave a 0.5 second static pause once the board is full, and initial versions should default to one notch slower.

Does this skill cover camera movement and editing rhythm?▼

No, camera moves like push, pull, and orbit belong to the shot reference, while pacing and cut points belong to the editing reference. This skill only governs how elements within a shot enter, move, settle, and breathe, plus motion graphics form and placement.

Why do my video animations look like a cheap slideshow?▼

Uniform linear motion and repeated techniques cause the cheap look. Use non-linear easing with non-uniform stagger, bind group entrances to a physical metaphor like dealing cards, limit each animation technique to one starring role per video, and avoid mass glint or sweep effects.

When should I reuse the same motion graphic component?▼

Reuse a motion graphic asset only when viewer job, information structure, visual form, and canvas role are all identical. If the job differs, create a new asset that shares the same palette, typography, spacing, material, and motion language rather than copying the old one.