references/sound

Directs voiceover writing, BGM selection, SFX layering, and audio licensing decisions for video production.

38|4|Updated Jul 29, 2026
One-click install
npx skills add https://github.com/6174/recut --skill references-sound-6174
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: references/sound
Source: https://github.com/6174/recut/tree/main/service/skills/recut-director/references/sound
Command: npx skills add https://github.com/6174/recut --skill references-sound-6174

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Video sound design often fails because scripts are written for the eye, music is chosen without testing against the edit, and licensing risks are ignored until a platform mutes or claims the video. This Skill provides a single decision framework for everything the audience hears, from VO delivery direction to copyright-safe audio sourcing. ## Core Features & Use Cases - Ear-Written VO Rules: Converts visual scripts into spoken-cadence narration with delivery direction covering voice selection, model temperament, emotion tags, and pronunciation calibration. - BGM and SFX Layering Discipline: Defines a four-criterion BGM selection process, a five-word SFX vocabulary (whoosh, impact, riser, sparkle, transition), relative frame-pinning, loudness layering, and anti-machine-gun repetition techniques. - Copyright Red Lines: Enforces licensed-source selection, paid-tier commercial rights, Content ID risk awareness, AI disclosure requirements, and attribution archiving. - Use Case: When producing a product promo video, use this Skill to write the voiceover for the ear, pick a tech-house BGM that matches the edit's energy curve, pin SFX to beats relative to shot starts, and archive license proof before publishing. ## Quick Start Ask the agent to design the sound for your video by defining the voiceover script, BGM direction, and SFX layers according to this Skill's decision framework.

Frequently Asked Questions about references/sound

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a voiceover script that does not sound robotic?▼

Write for the ear, not the eye: use spoken contractions, short sentences with one idea per breath, and lead with verbs or results. Read the script aloud and rewrite any awkward phrasing, since visual formatting like bold text and bullets is invisible to speech models.

How to choose background music for a product promo video?▼

Select BGM by matching its energy curve to the edit's structure, prioritizing steady electronic drum beds over catchy melodies. Always audition candidate tracks inside the actual edit, and verify the track passes a closed-eye test of sounding like a product launch rather than a game.

Can I use AI-generated music commercially without copyright issues?▼

Pure AI music may not be copyrightable in some jurisdictions, and most generation platforms offer no indemnification. Prefer platforms licensed from the training stage or established stock libraries, use paid tiers for commercial rights, and archive license proof plus records of human creative contribution.

Is it legal to clone someone's voice for a video voiceover?▼

Voice cloning requires documented written consent from the person being cloned, and celebrity soundalikes are prohibited for commercial use. Only use your own clone, a consented person's voice, library voices, or designed voices, and disclose AI voice usage in ads and political content.

Why do repeated sound effects sound mechanical in videos?▼

Machine-gun effect happens when one sample repeats identically. Fix it by alternating two similar samples, applying a descending volume ladder, and shrinking intervals to follow the visual acceleration, or fade dense passages into a single swoosh.