render-debug

Generate overlay visualizations to diagnose rendering and segmentation issues in 2D character illustrations.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/TWoolff/strata-training-data --skill render-debug-twoolff
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: render-debug
Source: https://github.com/TWoolff/strata-training-data/tree/main/.claude/skills/render-debug
Command: npx skills add https://github.com/TWoolff/strata-training-data --skill render-debug-twoolff

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill helps diagnose and fix problems related to rendering and segmentation in 2D character illustrations, ensuring visual consistency and accuracy.

Core Features & Use Cases

  • Visualize Segmentation Masks: Overlay masks on original images to check region accuracy.
  • Display Joint Positions: Plot skeleton joints and connections to verify pose accuracy.
  • Analyze Region Distribution: Identify mapping errors by examining pixel counts per body region.
  • Compare Style Variants: Ensure consistency across different artistic styles for the same character and pose.
  • Verify Bone Mapping: Visualize how mesh faces are assigned to regions and bones.
  • Check Draw Order: Confirm depth ordering for correct layering of elements.
  • Multi-Angle Consistency: Verify consistent labeling across different camera views.

Quick Start

Use the render-debug skill to debug rendering for the character ID 'mixamo_001'.

Frequently Asked Questions about render-debug

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I debug segmentation mask overlays on 2D character illustrations?

Debugging segmentation mask overlays involves layering the mask over the original 2D character illustration to visually verify region accuracy. This Skill generates overlay visualizations to help you spot misaligned or incorrectly defined segmentation areas.

How can I verify joint positions and bone mapping for character art?

Verifying joint positions requires plotting skeleton joints and connections to check pose accuracy, while bone mapping visualization confirms mesh faces are assigned to the correct regions. This Skill generates these visual checks for character art.

What is the best way to check draw order and depth layering in rendered character art?

Checking draw order confirms the depth ordering for correct layering of elements in rendered character art. This Skill provides visualization tools to analyze and verify that your illustration's draw order produces the intended visual output.

Can I compare style variants to ensure multi-angle consistency for the same character?

Yes, you can compare style variants to ensure visual consistency across different artistic styles for the same character. The Skill also verifies multi-angle consistency by checking that labeling remains accurate across different camera views.

How do I analyze region distribution to identify segmentation mapping errors?

Analyzing region distribution identifies mapping errors by examining pixel counts per body region in the character illustration. This Skill processes the image data to highlight disproportionate or incorrect pixel allocations within your segmentation map.

Do I need any specific dependencies or environments to run these rendering debug scripts?

No external dependencies are required to run these rendering debug scripts. The Skill operates independently using Python scripts for image manipulation and data analysis to generate the necessary diagnostic visualizations.