render-perf

Benchmark and profile Grida Canvas rendering to diagnose bottlenecks in the Rust engine.

2.6k|145|Updated Feb 13, 2021
One-click install
npx skills add https://github.com/gridaco/grida --skill render-perf
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: render-perf
Source: https://github.com/gridaco/grida/tree/main/.agents/skills/render-perf
Command: npx skills add https://github.com/gridaco/grida --skill render-perf

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Grida Canvas performance challenges can cause frame drops during panning, zooming, and complex scenes. This skill provides a structured approach to benchmark, profile, and optimize the Rust rendering engine to meet smooth frame budgets.

Core Features & Use Cases

  • Benchmarking canvas rendering to measure per-frame times across common interactions.
  • Profiling bottlenecks in panning, zooming, caching, and culling to guide targeted optimizations.
  • Experiment design and validation to compare baseline and improved configurations in repeatable benchmarks.

Quick Start

Run the baseline GPU bench against a representative scene to establish timing baselines and identify the bottleneck to optimize.

Frequently Asked Questions about render-perf

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I benchmark canvas rendering performance to identify frame drops during pan and zoom?

To benchmark canvas rendering performance, run the baseline GPU bench against a representative scene to establish per-frame timing baselines and identify the specific bottleneck causing frame drops during pan and zoom.

What is the best way to profile rendering bottlenecks in a Rust canvas engine?

Profiling rendering bottlenecks in a Rust canvas engine involves reading optimization documentation, running provided benchmarks, and interpreting per-stage timings to guide targeted changes in panning, zooming, caching, and culling.

How do I validate rendering optimizations and compare baseline versus improved frame budgets?

Validating rendering optimizations requires designing repeatable benchmark experiments that compare baseline and improved configurations to measure per-frame times and confirm frame budget improvements.

Why does my canvas rendering drop frames in complex scenes and how do I diagnose it?

Canvas rendering drops frames in complex scenes when the pipeline exceeds frame budgets, which you diagnose by profiling per-stage timings in panning, zooming, caching, and culling to locate the bottleneck.

Do I need to understand the Rust rendering pipeline to optimize canvas frame budgeting?

Yes, optimizing canvas frame budgeting requires understanding the Rust rendering pipeline because you must read optimization documentation and interpret per-stage timings to guide effective changes.