renderer-development
CommunityDebug and extend your renderers end-to-end.
AuthorFacundoDuranDev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a structured guide for developers to add, modify, or debug renderers (ASCII, passthrough, landmarks overlay, and C++ deformed) and the RenderFrame output within the Spatial Iteration Engine, ensuring consistency and best practices across the rendering pipeline.
Core Features & Use Cases
- Clear patterns for implementing FrameRenderer components and overlay decorators.
- Guidance on proper color space handling (BGR->RGB) and conversion to RenderFrame for sinks.
- Use Case: Extend the render pipeline by adding a new landmarks overlay renderer that visualizes perception data without mutating the source frame.
Quick Start
Follow AGENT_RULES.md and activate the spatial-iteration-engine conda environment before attempting any build or test.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: renderer-development Download link: https://github.com/FacundoDuranDev/Spatial-Iteration-Engine/archive/main.zip#renderer-development Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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