renderer-development

Community

Debug and extend your renderers end-to-end.

AuthorFacundoDuranDev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a structured guide for developers to add, modify, or debug renderers (ASCII, passthrough, landmarks overlay, and C++ deformed) and the RenderFrame output within the Spatial Iteration Engine, ensuring consistency and best practices across the rendering pipeline.

Core Features & Use Cases

  • Clear patterns for implementing FrameRenderer components and overlay decorators.
  • Guidance on proper color space handling (BGR->RGB) and conversion to RenderFrame for sinks.
  • Use Case: Extend the render pipeline by adding a new landmarks overlay renderer that visualizes perception data without mutating the source frame.

Quick Start

Follow AGENT_RULES.md and activate the spatial-iteration-engine conda environment before attempting any build or test.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: renderer-development
Download link: https://github.com/FacundoDuranDev/Spatial-Iteration-Engine/archive/main.zip#renderer-development

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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