replay-debugging

Official

Turn real game replays into actionable turn traces.

AuthorTheCardGoat
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Replay evidence is hard to turn into concrete, file-anchored explanations when a player reports a bug and you need to know what the engine actually did on a specific turn.

Core Features & Use Cases

  • Download and inspect a production turn: Pull a single Lorcana replay turn and reconstruct the match-state context before the turn.
  • Card-level traceability: Identify exactly which card instances were touched during that turn, including the on-disk file paths for the card definitions.
  • Deterministic, step-by-step debugging: Produce a trace of moves, engine logs, and JSON patches for every step in the turn so you can pinpoint where behavior diverged.

Quick Start

Use the replay-debugging skill with a real replay id and turn number to generate a structured trace you can use to validate which cards and steps caused the reported issue.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: replay-debugging
Download link: https://github.com/TheCardGoat/lorcana-simulator/archive/main.zip#replay-debugging

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.