replay-debugging
OfficialTurn real game replays into actionable turn traces.
Software Engineering#lorcana#triage workflow#replay debugging#json patches#game engine tracing#tcg-replay cli#LLM evidence
AuthorTheCardGoat
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Replay evidence is hard to turn into concrete, file-anchored explanations when a player reports a bug and you need to know what the engine actually did on a specific turn.
Core Features & Use Cases
- Download and inspect a production turn: Pull a single Lorcana replay turn and reconstruct the match-state context before the turn.
- Card-level traceability: Identify exactly which card instances were touched during that turn, including the on-disk file paths for the card definitions.
- Deterministic, step-by-step debugging: Produce a trace of moves, engine logs, and JSON patches for every step in the turn so you can pinpoint where behavior diverged.
Quick Start
Use the replay-debugging skill with a real replay id and turn number to generate a structured trace you can use to validate which cards and steps caused the reported issue.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: replay-debugging Download link: https://github.com/TheCardGoat/lorcana-simulator/archive/main.zip#replay-debugging Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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