resources-spawner

Community

Efficient resource lifecycle manager for bulk spawning and respawning scheduling

Authordiadia0000
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Skill solves the challenge of efficiently managing resource nodes in a game environment by handling batch spawning, respawning after depletion, and client-side delta synchronization. It facilitates the full flow of resources in a non-symmetric Host/Client architecture.

Core Features & Use Cases

  • Bulk Resource Node Generation: Batch generate resource nodes from provided world data.
  • Depletion and Respawn Scheduling: Handle depletion of resource nodes and schedule respawning using callbacks.
  • Client-Side Delta Synchronization: Enable Client-side updates with partial state synchronization.
  • Use Case: In a game setting, use this Skill to manage the spawning and regeneration of resources such as trees or minerals on a map.

Quick Start

Start the 'resources-spawner' skill to manage resource node spawning and respawning.

Dependency Matrix

Required Modules

pixi.js./ResourceNode./ResourceNodeEntity

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: resources-spawner
Download link: https://github.com/diadia0000/ForWanna/archive/main.zip#resources-spawner

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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