resources-spawner
CommunityEfficient resource lifecycle manager for bulk spawning and respawning scheduling
Software Engineering#game development#resource management#lifecycle management#network synchronization#node spawning
Authordiadia0000
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Skill solves the challenge of efficiently managing resource nodes in a game environment by handling batch spawning, respawning after depletion, and client-side delta synchronization. It facilitates the full flow of resources in a non-symmetric Host/Client architecture.
Core Features & Use Cases
- Bulk Resource Node Generation: Batch generate resource nodes from provided world data.
- Depletion and Respawn Scheduling: Handle depletion of resource nodes and schedule respawning using callbacks.
- Client-Side Delta Synchronization: Enable Client-side updates with partial state synchronization.
- Use Case: In a game setting, use this Skill to manage the spawning and regeneration of resources such as trees or minerals on a map.
Quick Start
Start the 'resources-spawner' skill to manage resource node spawning and respawning.
Dependency Matrix
Required Modules
pixi.js./ResourceNode./ResourceNodeEntity
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: resources-spawner Download link: https://github.com/diadia0000/ForWanna/archive/main.zip#resources-spawner Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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