review-all-gdds

Detect cross-GDD inconsistencies and generate a Cross-GDD Review Report.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill review-all-gdds-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: review-all-gdds
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/review-all-gdds
Command: npx skills add https://github.com/solace-ill/vector-flow --skill review-all-gdds-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Cross-GDD inconsistencies, stale references, and design conflicts across system GDDs can derail architecture and pillar alignment. This skill provides a structured, cross-document review to surface and resolve these issues before development proceeds.

Core Features & Use Cases

  • Cross-GDD consistency checks to detect contradictions, ownership conflicts, and stale references across all GDDs.
  • Game design holism analysis to reveal pillar drift, dominant strategies, and economic imbalances when multiple systems are present.
  • Phase-based workflow that loads relevant GDDs, runs consistent checks and holism passes, and outputs a formal Cross-GDD Review Report with actionables.
  • Optional: update status in systems index and production session state to track review progress.

Quick Start

Trigger this skill after MVP GDDs are written to generate the Cross-GDD Review Report.

Frequently Asked Questions about review-all-gdds

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check for cross-GDD inconsistencies in game design documents?

To check for cross-GDD inconsistencies, you need a structured review process that loads multiple system GDDs to detect dependency asymmetry, contradictions, and stale references. This surfaces design conflicts before development proceeds.

What is pillar drift and how does a game design review detect it?

Pillar drift occurs when multiple game systems deviate from core design pillars. A holism analysis pass across all GDDs reveals this drift, alongside dominant strategies and economic imbalances, ensuring overall game design consistency.

When should I run a cross-document consistency check on my game design?

You should run a cross-document consistency check after your MVP GDDs are written. Triggering the review at this stage generates a formal Cross-GDD Review Report with actionables, resolving stale references and ownership conflicts before architecture is finalized.

Can I track game design review progress within my production session state?

Yes, you can track review progress by updating the status in your systems index and production session state. This optional step follows the phase-based workflow, ensuring cross-GDD review outcomes are logged directly into your production tracking.

What is the best way to resolve stale references across multiple system GDDs?

The best way to resolve stale references is a multi-phase review workflow that loads relevant GDDs and runs consistent checks. This identifies dependency asymmetry and outputs a formal report with actionable steps to correct the references.

Does a cross-GDD review work for projects with only one core design document?

A cross-GDD review applies to projects with multiple system GDDs. If you only have one core design document, cross-document dependency asymmetry and contradictions will not be present, making this multi-phase holism analysis unnecessary.