What problem does it solve?
An Editor-quality check for UI motion, applying Emil Kowalski's design-engineering philosophy to identify and flag animation craft gaps in code diffs, ensuring motion aligns with the product's design language and accessibility goals.
Core Features & Use Cases
- Standards-driven evaluation: Applies the ten non-negotiable animation standards (justified motion, frequency, easing, UI duration, origin, interruptibility, GPU-only properties, accessibility, asymmetric timing, and cohesion) to diffs and PRs.
- Escalation & remediation: Provides escalation triggers and a remediation hierarchy to guide teams toward faster, safer, and more cohesive motion fixes.
- Use Case: When reviewing a UI change that introduces or updates animations, this skill audits the diff and returns prioritized findings with concrete recommendations for easing, duration, and transform-origin adjustments.
Quick Start
Run an animation review against the current diff and report findings per the standards.