rpg-stat-catalyst

Calculate RPG character progression and derived stats from base attributes and levels.

261|119|Updated Apr 3, 2026
One-click install
npx skills add https://github.com/kennyzir/7deer_skills --skill rpg-stat-catalyst
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: rpg-stat-catalyst
Source: https://github.com/kennyzir/7deer_skills/tree/main/rpg-stat-catalyst
Command: npx skills add https://github.com/kennyzir/7deer_skills --skill rpg-stat-catalyst

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

RPG stat calculation and progression engine for RPGs, providing consistent HP, damage, and derived attributes from base stats and leveling curves.

Core Features & Use Cases

  • Configurable growth: define base stats, level scaling, and attribute multipliers to tailor game balance.
  • Derived stats: automatically compute HP, DPS, and other derived values from allocations and level.
  • Use Case: integrate into character creation screens or combat simulations to preview stat outcomes as players allocate points.

Quick Start

Import RPGEngine, configure it with your game's rules, and start computing derived stats immediately.

Frequently Asked Questions about rpg-stat-catalyst

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I calculate RPG character progression and derived stats in TypeScript?

RPG character progression is calculated by applying configurable growth curves and point-spend logic to base attributes, generating dynamic HP, damage, and derived stats from level scaling.

What's the best way to implement dynamic HP and damage calculation for game design?

Dynamic HP and damage calculation is implemented through a TypeScript-based engine that derives values from base stats, attribute multipliers, and leveling curves without external runtime dependencies.

Can I use a TypeScript stat calculation engine for character creation screens?

Yes, you can integrate a TypeScript stat calculation engine into character creation screens to preview derived stat outcomes as players allocate points during progression.

Does this RPG stat engine require external dependencies to compute derived attributes?

No external runtime dependencies are required. The RPG stat engine implements strict TypeScript type definitions to compute DPS, HP, and derived attributes entirely standalone.

How does configurable growth scaling work for RPG stat calculation?

Configurable growth scaling works by defining base stats, level scaling parameters, and attribute multipliers that automatically compute derived values through allocation rules and growth curves.