rts-debug-tool

Debug RTS game states and AI decisions via CLI with JSON input.

5|Updated Jan 6, 2026
One-click install
npx skills add https://github.com/egeozcan/unnamed_rts --skill rts-debug-tool
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: rts-debug-tool
Source: https://github.com/egeozcan/unnamed_rts/tree/main/.claude/skills/rts-debug-tool
Command: npx skills add https://github.com/egeozcan/unnamed_rts --skill rts-debug-tool

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a powerful command-line interface for debugging and analyzing the state of an RTS game, helping to understand AI decisions, unit behavior, and economic patterns.

Core Features & Use Cases

  • AI Decision Analysis: Investigate why an AI made specific strategic choices.
  • Unit Behavior Tracking: Monitor a unit's commands, state changes, and pathfinding.
  • Economic Pattern Analysis: Analyze resource collection, spending, and production queues.
  • Troubleshooting: Identify the cause of unit deaths, pathfinding issues, or general game state anomalies.

Quick Start

Use the rts-debug-tool skill to load the game state from 'state.json' and track unit 'e_123' for 1000 ticks, exporting the trace to 'trace.jsonl'.

Frequently Asked Questions about rts-debug-tool

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I debug RTS game AI decisions and unit behaviors from a saved state?

To debug RTS game AI decisions, you can load a JSON game state file into a command-line interface to interactively analyze unit behaviors, track specific unit IDs, and trace event anomalies. The tool simulates state changes over specified ticks.

Can I analyze economic patterns and resource spending in an RTS game simulation?

Yes, you can analyze economic patterns in an RTS game simulation by loading the game state JSON and reviewing resource collection, spending habits, and production queues to identify economic anomalies through the command-line interface.

What is the best way to trace unit pathfinding issues in a real-time strategy game?

The best way to trace unit pathfinding issues in a real-time strategy game is to use event tracing via CLI flags to monitor a specific unit's commands and state changes over a designated number of ticks, exporting the trace to a JSONL file.

Does this RTS debugging tool require a specific input format to analyze game states?

Yes, this RTS debugging tool requires a JSON game state input to analyze AI strategies, track unit behaviors, and troubleshoot economic anomalies. You must provide this JSON file to initiate the command-line debugging session.

How do I track a specific unit's commands and state changes over time in an RTS simulation?

You can track a specific unit's commands and state changes by running the command-line tool with the loaded JSON state, specifying the target unit ID and the number of ticks to simulate, then exporting the event trace to a file.