rule-5-turn-structure

Enforce a six-step card game turn structure with timing and resolution rules.

Updated Feb 8, 2026
One-click install
npx skills add https://github.com/kelody104/DMVault --skill rule-5-turn-structure
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: rule-5-turn-structure
Source: https://github.com/kelody104/DMVault/tree/main/skills/rule-5-turn-structure
Command: npx skills add https://github.com/kelody104/DMVault --skill rule-5-turn-structure

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill delivers a complete, easy-to-reference guide to the six-step turn structure (start, draw, mana charge, main, attack, end) used in the game, helping players and AI apply rules consistently.

Core Features & Use Cases

  • Comprehensive turn flow: Documents each step and substep, when triggers occur, and how effects resolve across the entire turn.
  • Deterministic gameplay guidance: Provides explicit sequencing for attacking, blocking, and end-of-turn events to prevent ambiguity.
  • Use Case: A rules consultant uses this Skill to adjudicate a full turn with multiple timed effects and ensure proper order of resolution.

Quick Start

Remember the six steps in order: Turn Start, Draw, Mana Charge, Main, Attack, Turn End, and apply triggers as they arise during each step. Then resolve effects in the order they become ready, canceling or expiring effects at the end of their applicable steps.

Frequently Asked Questions about rule-5-turn-structure

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is the correct turn structure for card game attack and block timing?

The turn structure follows six deterministic steps: start, draw, mana charge, main, attack, and end. It provides explicit sequencing for attacking, blocking, and trigger timing to prevent ambiguity during gameplay.

How do I resolve multiple trigger timing effects during the attack step?

To resolve trigger timing effects, apply triggers as they arise during each substep. Resolve effects in the order they become ready, ensuring proper sequencing for attacking, blocking, and end-of-turn events.

When do temporary effects expire in a game rulebook turn flow?

Temporary effects expire at the end of their applicable steps. The deterministic turn flow handles step transitions and effect expiration rules automatically, canceling or expiring effects as specified during the turn end phase.

Can I use this rules reference to adjudicate complex game scenarios with timed effects?

Yes, you can use this rules reference to adjudicate a full turn with multiple timed effects. It acts as a comprehensive guide, ensuring proper order of resolution across varied gameplay scenarios.

Does the step-by-step turn structure handle mana charge and draw phases automatically?

Yes, the step-by-step turn structure handles mana charge and draw phases automatically. It automates enforcement of all six steps, including draws and mana charges, providing deterministic gameplay guidance.