What problem does it solve? Running a game engine in cloud containers, CI jobs, or remote agent sandboxes fails because these Linux environments have no display, no GPU, and no browser for login. This Skill provides the exact setup recipe for installing Summer Engine, launching it headless, rendering pixels via xvfb and software GL, and authenticating without a browser. ## Core Features & Use Cases - Headless Installation and Launch: Register a prebuilt binary via SUMMER_ENGINE_BINARY, download via SUMMER_ENGINE_URL, or fetch the latest Linux release, then boot the editor with --headless --editor. - Rendering Without a GPU: Determine when xvfb-run plus Mesa llvmpipe with the opengl3 driver is required for screenshots, previews, and verification frames versus when pure headless suffices. - Browser-Free Authentication: Use auto-generated local API tokens for engine operations and inject SUMMER_TOKEN for gateway features like asset search and generation. - Use Case: A CI pipeline needs to run scene verification probes on every commit. Use this Skill to install the engine in the container, launch it under xvfb-run, and capture verification frames without any human login. ## Quick Start Install Summer Engine on this Linux server and launch it headless so we can run scene checks without a display.