runtime-visual-stylizer

Apply visual styles to real-time 3D/2D scenes via UrhoX Lua rendering pipeline.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill runtime-visual-stylizer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: runtime-visual-stylizer
Source: https://github.com/haitao2016/--Skill/tree/main/runtime-visual-stylizer
Command: npx skills add https://github.com/haitao2016/--Skill --skill runtime-visual-stylizer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

The runtime-visual-stylizer Skill solves the problem of applying real-time visual style transformations to game and application graphics, allowing developers to create cinematic, stylized visuals without the need for post-processing or additional resources.

Core Features & Use Cases

  • Real-Time Visual Style: Apply effects like color grading, vintage, cyberpunk, and watercolor styles to game and application graphics on the fly.
  • Neural Style Transfer: Utilizes the "content + style = synthesis" concept from Neural Style Transfer to map visual styles to runtime rendering pipeline operations.
  • Engine Compatibility: Designed for UrhoX Lua, compatible with all platforms.
  • Use Case: Ideal for game developers and application creators who want to add high-quality visual style effects directly to their projects without the need for additional plugins or resources.

Quick Start

Apply the "cinematic_warm" style to your scene using the VisualStyleManager.

Frequently Asked Questions about runtime-visual-stylizer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply real-time color grading to a 3D game scene?

You can apply real-time color grading by using the VisualStyleManager to execute runtime rendering pipeline operations. This Skill maps visual styles directly to the pipeline, enabling on-the-fly cinematic effects without additional post-processing resources.

What is the best way to add cinematic effects without post-processing in game development?

The best way to add cinematic effects without post-processing is mapping Neural Style Transfer concepts to runtime rendering pipeline operations. This allows real-time application of visual styles like vintage or cyberpunk directly to game graphics on the fly.

Does the UrhoX Lua engine support real-time visual style rendering?

Yes, UrhoX Lua engine supports real-time visual style rendering. This Skill is designed for UrhoX Lua and operates using ColorGrading, RenderPath, and Image components to transform real-time 3D and 2D scenes across all platforms.

Can I use runtime visual stylizing for 2D applications?

Yes, you can use runtime visual stylizing for 2D applications. This Skill transforms both real-time 3D and 2D scenes by applying visual styles through runtime rendering pipeline operations using the required ColorGrading, RenderPath, and Image components.

Do I need additional plugins to apply watercolor or cyberpunk styles to my game?

No, you do not need additional plugins to apply watercolor or cyberpunk styles. This Skill operates directly within the UrhoX Lua engine, utilizing built-in ColorGrading, RenderPath, and Image components to execute real-time visual style synthesis.