What problem does it solve?
This Skill turns Sonic 3&Knuckles disassembly research into a complete, accurate object implementation workflow, so engine developers can build enemies, hazards, and interactables without guessing behavior.
Core Features & Use Cases
- Disassembly-to-code translation: Converts object routines, subtypes, collision rules, and animation timing into engine logic.
- Zone-set-aware implementation: Handles Sonic 3&Knuckles object IDs that change by zone set, preventing the wrong object from being registered.
- Art and lifecycle wiring: Covers sprite art loading, mapping data, sound effects, spawning, cleanup, and debug validation.
- Use Case: A developer needs to add a badnik from the Sonic 3&Knuckles disassembly and verify it matches the original game in every zone where that ID appears.
Quick Start
Use the s3k-implement-object skill to implement a Sonic 3&Knuckles object or badnik from its disassembly with accurate art, animation, collision, and registry integration.