sc2-localization-and-text

Community

Fix SC2 text localization and consistency.

AuthorKimPlaybit
Version1.0.0
Installs0

System Documentation

What problem does it solve?

StarCraft II maps and mods rely on a set of localized text assets (GameStrings.txt, GameHotkeys.txt, ObjectStrings.txt, TriggerStrings.txt). This Skill helps maintain translation parity, catch missing translations, and validate correct formatting across xxXX.SC2Data/LocalizedData folders.

Core Features & Use Cases

  • Localization auditing: identify missing keys, placeholder issues, and duplicate entries across languages.
  • Consistency validation: ensure translations align with source strings and preserve placeholders.
  • Use Case: QA engineers or map authors audit localization before release to guarantee multilingual support and accurate tooltips.

Quick Start

Run a localization audit on enUS.SC2Data/LocalizedData to surface missing keys and misformatted entries.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sc2-localization-and-text
Download link: https://github.com/KimPlaybit/Ultrasikism/archive/main.zip#sc2-localization-and-text

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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