sc2data-effects-weapons
CommunitySC2 Data Editor: Build and validate effects.
System Documentation
What problem does it solve?
SC2 Data Editor – Effects, Weapons, Upgrades, and the damage chain in XML. Use when creating or modifying CEffect* (damage, search, apply behavior, launch missile, set), CWeapon, or the full chain from weapon through to damage application. Also covers TargetFind, TargetSort, and Footprints. Always consult the catalogsData.xsd schema for exact fields and structure; do not assume unsupported fields exist. Do not use for actors/visuals (sc2data-actors-visuals) or unit/ability containers (sc2data-units-abilities).
Core Features & Use Cases
- Define per-unit data files for weapons, upgrades, and their effect chains in XML.
- Validate data against the catalogsData.xsd schema and align with the recommended per-file placement in GameData.
- Use as a reference guide when implementing CEffect*, CWeapon, CUpgrade, and the full damage pipeline from weapon to impact.
Quick Start
Open Base.SC2Data/GameData for your unit and start editing its XML using the Data Editor workflow described in this Skill.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: sc2data-effects-weapons Download link: https://github.com/KimPlaybit/Starcraft-2-Editor-Skills/archive/main.zip#sc2data-effects-weapons Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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