scaffold-review-audio

Review generated audio assets for prompt consistency, index health, coverage gaps, and naming conventions.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/rmans/ClaudeScaffold --skill scaffold-review-audio
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scaffold-review-audio
Source: https://github.com/rmans/ClaudeScaffold/tree/main/Install/.claude/skills/scaffold-review-audio
Command: npx skills add https://github.com/rmans/ClaudeScaffold --skill scaffold-review-audio

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the review of generated audio assets, ensuring they align with project design direction, maintain index integrity, and cover all necessary game elements.

Core Features & Use Cases

  • Prompt Consistency Check: Verifies that audio prompts match the defined tone, mood, and game feel.
  • Coverage Analysis: Identifies gaps in audio assets (music, SFX, ambience, voice) based on the game's design documentation.
  • Index Health Verification: Checks for missing or stale index entries and enforces naming conventions.
  • Use Case: After generating audio for a game, use this Skill to quickly ensure all music, sound effects, and voice lines are consistent with the game's aesthetic and that no critical sounds are missing.

Quick Start

Run the scaffold-review-audio skill to audit all generated audio assets.

Frequently Asked Questions about scaffold-review-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit generated game audio assets for prompt consistency?

To audit game audio assets for prompt consistency, review the generated music, SFX, ambience, and voice prompts against your project's style guides and design documents to verify they match the defined tone, mood, and game feel.

What is audio coverage analysis and how does it find missing game sounds?

Audio coverage analysis identifies gaps in generated audio assets by comparing existing music, SFX, ambience, and voice files against the game's design documentation to highlight any missing critical sounds.

How do I check audio index health and enforce kebab-case naming conventions?

You can check audio index health by scanning for missing or stale index entries, while enforcing kebab-case naming conventions with timestamps to ensure all generated audio assets are correctly tracked and formatted.

Can I use an automated audio asset audit for music, SFX, and ambience files?

Yes, you can automate an audio asset audit to review generated music, SFX, ambience, and voice prompts, ensuring they maintain index integrity and align with your game's design direction.

What's the best way to review generated audio against style guides and design documents?

The best way to review generated audio against style guides is to systematically analyze each music, SFX, and voice asset to verify prompt consistency, detect coverage gaps, and confirm that the tone matches the design direction.