scene-list-opened

List all scenes currently opened in the Unity Editor.

Updated Feb 4, 2024
One-click install
npx skills add https://github.com/sprillion/gem_td --skill scene-list-opened-sprillion
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-list-opened
Source: https://github.com/sprillion/gem_td/tree/main/SKILLS/scene-list-opened
Command: npx skills add https://github.com/sprillion/gem_td --skill scene-list-opened-sprillion

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity developers often need to quickly know which scenes are currently open in the Unity Editor to diagnose issues, manage scene workflows, or feed scene data into tooling.

Core Features & Use Cases

  • List Opened Scenes: Enumerate all scenes currently loaded in the Editor with basic state flags.
  • Diagnostic & Tooling: Use scene data to drive debugging, scene management scripts, or integration with the MCP tooling ecosystem.
  • Use Case: When investigating a scene loading issue, run this tool to obtain the opened scene list and then fetch detailed data with scene-get-data.

Quick Start

Use the scene-list-opened tool to retrieve the list of currently opened scenes from the Unity Editor.

Frequently Asked Questions about scene-list-opened

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I list opened scenes in the Unity Editor?

To list opened scenes in the Unity Editor, use a diagnostic tool that enumerates all currently loaded scenes and returns them with basic state flags. This requires no input and outputs a structured list based on the SceneDataShallow schema.

What is the best way to audit loaded Unity scenes during development?

Auditing loaded Unity scenes is best handled by retrieving a structured list of all opened scenes along with basic metadata. This allows developers to quickly verify scene states and diagnose loading issues.

Can I feed open-scene data into external tooling pipelines?

Yes, you can feed open-scene data into tooling pipelines by retrieving the structured list of opened scenes. The returned data integrates with debugging and scene management scripts within the MCP tooling ecosystem.

How do I get detailed data after listing opened Unity scenes?

After listing opened Unity scenes, you obtain detailed data by passing the retrieved scene identifiers to a dedicated scene data retrieval tool. This sequential workflow supports in-depth debugging and scene management.

Does the scene listing tool require input parameters to run?

No, the scene listing tool requires no input parameters to run. It automatically identifies and returns all scenes currently opened in the Unity Editor along with their basic state flags.