What problem does it solve? When multiple scenes are open in the Unity Editor, new GameObjects are added to the active scene by default, so automating scene operations requires explicitly controlling which scene is active. This Skill marks a specified opened scene as active without manual Editor interaction. ## Core Features & Use Cases - Active Scene Control: Resolves a SceneAsset reference and calls EditorSceneManager.SetActiveScene to make it the active scene. - Idempotent Behavior: Performs a no-op if the target scene is already active, and returns a post-call snapshot of all opened scenes. - Use Case: While building a multi-scene level through an AI agent, list opened scenes with scene-list-opened, then set the gameplay scene active so subsequently created GameObjects land in the correct scene. ## Quick Start Ask the agent to set the scene at Assets/Scenes/Gameplay.unity as the active scene using the scene-set-active tool.