scene-to-level

Orchestrates asset generation and scene assembly to convert reference images into playable Summer Engine scenes.

66|4|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/SummerEngine/summer --skill scene-to-level-summerengine
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-to-level
Source: https://github.com/SummerEngine/summer/tree/main/library/skills/scene-to-level
Command: npx skills add https://github.com/SummerEngine/summer --skill scene-to-level-summerengine

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Turning a concept art image or screenshot into a playable game scene requires coordinating many separate steps — generating terrain, props, characters, and UI assets, then assembling them into a working scene file. This Skill orchestrates that entire pipeline so a single reference image becomes a .tscn scene you can press play on. ## Core Features & Use Cases - Vision-based routing: Reads a reference image, classifies the scene type (2D top-down, isometric, side-scroller, or UI-only), and routes each visible element to the right asset-generation sub-skill. - Asset pack orchestration: Coordinates terrain tiles, prop and building packs, character portraits, sprite sheets, and UI widget packs through related skills like create-asset-sheet and use-widget-asset. - Scene assembly and validation: Composes the final scene with TileMapLayer, Sprite2D, and Control nodes via summer_* engine tools, then runs diagnostics and play-mode validation. - Use Case: A user shares a screenshot of an isometric Japanese village and asks to build it. The Skill plans prop, building, terrain, and UI packs, generates the assets, wires UI panels as NinePatchRect nodes, and assembles a playable scene matching the reference composition. ## Quick Start Show the agent a reference screenshot or concept image and ask it to build that scene as a playable level in Summer Engine.

Frequently Asked Questions about scene-to-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a screenshot or concept art into a playable game scene?

Provide the reference image and ask the agent to build it as a scene. The Skill reads the image with vision, classifies the scene type, generates matching asset packs for terrain, props, and UI, then assembles everything into a .tscn scene you can play.

What inputs does the scene-to-level pipeline need before starting?

It requires either a reference image (URL or local file) or a vivid text description of the target scene. If neither is provided, the Skill stops and asks rather than guessing what the scene should look like.

Does this skill support 3D scene generation?

No, 3D scene assembly is explicitly out of scope. For 3D scenes the documentation directs you to use the asset-strategy skill directly until a 3D variant of this orchestrator exists.

Can it generate auto-tiling terrain for my level?

Full Wang-tile auto-tiling is not built yet and is marked as low reliability. The current pipeline generates single tile placeholders, so terrain edges must be stitched by hand or left as placeholders.

When should I not use the scene-to-level orchestrator?

Avoid it when you need a single asset (use pixel-art or a leaf skill), when designing a level from scratch with gameplay beats (use design-level), or when you need gameplay mechanics, since this Skill only produces visuals.

How long does building a scene from a reference image take?

The worked example estimates roughly 30 minutes for asset pack generation in parallel plus about 15 minutes for scene composition. It is not a five-minute process, especially when terrain or animation is involved.