What problem does it solve? Turning a concept art image or screenshot into a playable game scene requires coordinating many separate steps — generating terrain, props, characters, and UI assets, then assembling them into a working scene file. This Skill orchestrates that entire pipeline so a single reference image becomes a .tscn scene you can press play on. ## Core Features & Use Cases - Vision-based routing: Reads a reference image, classifies the scene type (2D top-down, isometric, side-scroller, or UI-only), and routes each visible element to the right asset-generation sub-skill. - Asset pack orchestration: Coordinates terrain tiles, prop and building packs, character portraits, sprite sheets, and UI widget packs through related skills like create-asset-sheet and use-widget-asset. - Scene assembly and validation: Composes the final scene with TileMapLayer, Sprite2D, and Control nodes via summer_* engine tools, then runs diagnostics and play-mode validation. - Use Case: A user shares a screenshot of an isometric Japanese village and asks to build it. The Skill plans prop, building, terrain, and UI packs, generates the assets, wires UI panels as NinePatchRect nodes, and assembles a playable scene matching the reference composition. ## Quick Start Show the agent a reference screenshot or concept image and ask it to build that scene as a playable level in Summer Engine.