seedance-motion

Coordinate motion timing and action choreography for Seedance 2.0 video production.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/clsandoval/seedance-skill --skill seedance-motion-clsandoval
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: seedance-motion
Source: https://github.com/clsandoval/seedance-skill/tree/main/skills/seedance-motion
Command: npx skills add https://github.com/clsandoval/seedance-skill --skill seedance-motion-clsandoval

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Control motion timing, beat density, action choreography, and sequential video extension chains for Seedance 2.0. This skill helps you fix motion when it is too fast, too slow, or jittery, and to choreograph action sequences or extend a video across multiple clips.

Core Features & Use Cases

  • Motion control and timing for Seedance 2.0
  • Action choreography with per-shot contracts
  • Video extension across multiple clips and scenes
  • Reference-guided interpolation to reduce jitter and timing errors

Quick Start

Create an intent-based motion prompt for a fight scene using a provided video reference to guide action and camera language.

Frequently Asked Questions about seedance-motion

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix jittery or mistimed motion in Seedance 2.0 video generation?

To fix jittery motion and timing errors in Seedance 2.0, use an intent-first workflow with per-shot motion contracts and reference-guided interpolation to enforce safe defaults and stabilize action sequences.

Can I choreograph multi-clip fight scenes and chase sequences in AI video production?

Yes, you can choreograph fight scenes and chase sequences in AI video production by applying per-shot motion contracts that coordinate action timing and sequential video extension across multiple clips.

How does reference video interpolation work for extending AI video clips?

Reference video interpolation guides motion interpolation by using an optional reference video to direct action and camera language, which reduces timing errors and jitter when extending a video across multiple clips.

What is an intent-first workflow for action choreography?

An intent-first workflow for action choreography establishes a clear motion prompt to direct timing and beat density before generation, ensuring the AI follows specific action requirements and camera language for cinematic sequences.

Do I need a reference video to use per-shot motion contracts?

No, a reference video is optional. Per-shot motion contracts can coordinate motion timing and action choreography independently, but adding a reference video helps guide interpolation and further reduce jitter.

When should I avoid using automated motion timing for video extension?

You should avoid relying solely on automated motion timing when your initial prompt lacks clear intent, as the system depends on an intent-first workflow and per-shot contracts to enforce safe defaults and prevent timing errors.