seedance-style

Control Seedance 2.0 visual styling with style tokens and material contracts.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/clsandoval/seedance-skill --skill seedance-style-clsandoval
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: seedance-style
Source: https://github.com/clsandoval/seedance-skill/tree/main/skills/seedance-style
Command: npx skills add https://github.com/clsandoval/seedance-skill --skill seedance-style-clsandoval

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill standardizes and automates visual styling across Seedance 2.0 projects, ensuring consistent aesthetics when directing cinematic sequences, anime-inspired scenes, 3D renders, or period-specific looks.

Core Features & Use Cases

  • Style anchors and tokens that drive render-language across engines (Unreal Engine 5, Blender, Octane)
  • CGI material contracts detailing base, roughness, imperfections, and edge wear
  • Animation and style control for production pipelines
  • Period/historical material specification to match era aesthetics
  • Style transfer via reference to apply look from provided media

Quick Start

Describe the target Seedance style and a reference clip to apply a consistent cinematic look across your shot chain.

Frequently Asked Questions about seedance-style

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I maintain consistent visual style across multiple CGI shots?

Consistent visual style across CGI shots is achieved by applying style tokens and material contracts that define base, roughness, and edge wear uniformly across your render engine pipeline.

Can I transfer visual style from a reference clip to a 3D render?

Yes, you can transfer visual style from a reference clip to a 3D render by providing the target media to apply its look consistently across cinematic sequences and anime-inspired scenes.

Does this style control workflow support Unreal Engine 5 and Blender?

This style control workflow supports Unreal Engine 5, Blender, and Octane by providing style anchors and tokens that drive render-language integration across these engines.

What are CGI material contracts and how do they work for period-authentic productions?

CGI material contracts specify base, roughness, imperfections, and edge wear to match era aesthetics, ensuring period-authentic productions maintain accurate historical material definitions.

When do I need style tokens for animation and style control?

Style tokens are needed for animation and style control when directing production pipelines that require standardized visual styling across multiple shot chains and varied visual sequences.