What problem does it solve?
This Skill helps teams build consistent, arcade-inspired game interfaces without losing accessibility or implementation clarity.
Core Features & Use Cases
- Token-driven Sega foundations: Establishes Sega’s VT323 pixel typography, JetBrains Mono labels, and the primary/secondary/success/warning/danger palette with a strict spacing and rounding system.
- Component-ready behavioral rules: Specifies interaction states (default/hover/focus-visible/active/disabled/error/loading as relevant) and interaction patterns that work for keyboard-first and touch/pointer inputs.
- Quality gates and anti-pattern prevention: Enforces testable accessibility constraints (WCAG 2.2 AA) plus do/don’t guidance so generated UI remains readable, rhythm-consistent, and label-safe.
- Use case: Ship a cohesive UI kit for a game settings screen, HUD, or menu system that looks authentically Sega while remaining maintainable and reviewable.
Quick Start
Use the sega skill to generate a Sega-styled, keyboard-accessible component set for a game UI, following the provided tokens, state rules, and QA checklist.