sega
OfficialDesign arcade UI with pixel typography
Design & Creative#accessibility#design system#ui components#interaction states#pixel typography#arcade aesthetics#tokenized styling
Authorbergside
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps teams build consistent, arcade-inspired game interfaces without losing accessibility or implementation clarity.
Core Features & Use Cases
- Token-driven Sega foundations: Establishes Sega’s VT323 pixel typography, JetBrains Mono labels, and the primary/secondary/success/warning/danger palette with a strict spacing and rounding system.
- Component-ready behavioral rules: Specifies interaction states (default/hover/focus-visible/active/disabled/error/loading as relevant) and interaction patterns that work for keyboard-first and touch/pointer inputs.
- Quality gates and anti-pattern prevention: Enforces testable accessibility constraints (WCAG 2.2 AA) plus do/don’t guidance so generated UI remains readable, rhythm-consistent, and label-safe.
- Use case: Ship a cohesive UI kit for a game settings screen, HUD, or menu system that looks authentically Sega while remaining maintainable and reviewable.
Quick Start
Use the sega skill to generate a Sega-styled, keyboard-accessible component set for a game UI, following the provided tokens, state rules, and QA checklist.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: sega Download link: https://github.com/bergside/awesome-design-skills/archive/main.zip#sega Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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